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Answer by ludiq

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Instead of dividing `Time.deltaTime / Time.timeScale` you could use the `Time.unscaledDeltaTime` property, which isn't affected by time scale at all. I think it was introduced in Unity 4.5, but I'm not sure. If you're looking for a more general solution to handle individual time scales on objects, or on groups or even in areas, you might want to have a look at this plugin in the asset store: [removed, sorry!]

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